truckin along pixel town

MiKE KiMCHi

been burning the midnight oil getting pixel art assets locked in. I'm probably about 60 ish % of the way through what I feel like I need in order to convince myself that the demo is in a completed enough state for release. :)

also have been working on a side project productivity app called notetaku. started months ago and is now in a pretty good state. if you'd like to give it a go, please feel free to send me any feedback on the discord... which.. I don't think I have a link to anywhere. more on that later

also the game was rebranded from "DEFANTASY - The Poopening" to "The Poopening" so it is less confusing since DEFANTASY is a deconstruction of the fantasy RPG genre and not actually related to DEE.

Here is the logo for the game :)

enter image description here

lol Fishing Mini Game update

MiKE KiMCHi

The fishing game that I had planned out last post was a bit ambitious of me LOL I'm at about 30 to 40% done with the backend part of it. I finished up some frontend stuff just so I could test it out and it is ROUGH so if this gets dropped we will just have to see. I'm going to shift gears and start working on completing assets and filling out the Act 1 stuff now. I think we have a fully functional game. The systems in place are good enough to the point I don't need to worry about them right now. I'd like combat UI to be a bit more fluffed up but that can wait as well.

Here is what the potential fishing minigame looks like right now, ignore the debug info lol the arrows you don't need to ignore though since that's how you know how to counter the fish pulling away from you. enter image description here

next week I will introduce a new boss that you will encounter in some lower levels under the Pixel Palace <_<

Fishing Mini Game Overhaul

MiKE KiMCHi

Currently working on overhauling the fishing mini-game to make it more engaging and fun. I'm in the process of moving to a new apartment so the update won't be finished until I'm fully settled in because assets need to be created to show it off lol but once I get moved in, I can start replacing the programmer art with real stuff so I can show it off. Just as an FYI so you know what the old system looks like:

early fishing mini game

Here is a list of things I've finished in the new minigame:

  • counter-reeling/tension style of fishing
  • hold a directional counter to the fish's movement to prevent the fish from pulling away
  • while reeling in, pressing space(or X on the the gamepad) will perform a "power pull" to close the distance on the fish which will cost stamina and increase tension slightly
  • fish will alternate between pulling in a direction and resting
  • once a fish is close enough, pressing space/X will let you capture it

Honestly just too much stuff to go over.. I think it will be good though.

Anywho, that's this week's update! Aside from the new palette shader system, we also have Act 1 basically locked down so I have a lot of direction on what assets will be going where and what we have missing and what to add! Until next update~